Как сделать правила в essentials
Sign Tutorial
From Essentials
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Essentials Signs
Since Essentials 2.8, all signs are now disabled by default. You can enable each sign individually in the Essentials config.yml.
Note: You need to have at least one sign type enabled to use coloured signs, and don’t forget about the permission nodes for colours!
Description : These special sign types come by default with the Essentials.jar plugin.
The permission nodes to be able to create and use Essentials’ signs can be found in the Command Reference/Perm. It’s highly recommended that players be granted access to use signs, while certain creation privileges should be tightly controlled.
Signs
If Essentials signs are made correctly the type text will change to blue
In the following guide
is a required parameter and [param] is optional, with the exception of the top line which should be given as written.
Signs with a [cost] tag can be used in several ways:
You can provide a cost amount, for example: ‘$5’.
You can provide a usage count, for example: ‘7 Times’.
You can provide an item cost, for example: ‘2 bonemeal’ or ‘2 351,15’.
You can provide an exp cost, for example: ’23 exp’.
Mail Sign
This sign acts like an alias to the /mail command, letting people check their mail, useful if you don’t allow access to this command.
Free Sign
Next line must be either an item name or item ID
This sign acts like a chest, but when you take items from this chest, the items will be automatically replenished.
Kit Sign
Next line must be the kit name
Next line can be a permissions group or ‘Everyone’
The last line can be a per use cost
See above for [cost] details.
For information about kits, see http://wiki.ess3.net/wiki/Command_Reference/Kits
This sign will give a player a predefined kit.
If you do not set a group, the user will be checked for the essentials.kits. permission.
Setting the group to ‘Everyone’ or to a group name, will allow the sign to be used without the kit permission, and allows for sign only kits.
Warning: Experience may vary based on permissions system. Group Manager will include inheritance when checking group.
Disposal Sign
Simply acts like a chest that eats items: Omnomnomnom.
Heal Sign
The next line can be a per use cost
See above for [cost] details.
A very simple sign which heals you to full hearts, when it’s right-clicked. You should not EVER allow your players the create permission for this sign, unless I guess you’re running a «Creative» style server.
Time Sign
The next line has to be either ‘day’ or ‘night’
The next line can be a per use cost
See above for [cost] details.
This sign will allow players to change the server time to day or night, similar to the /time command.
Weather Sign
The next line has to be either ‘sun’ or ‘storm’
The next line can be a per use cost
See above for [cost] details.
This sign will allow players to change the server weather to sun or storm, similar to the /weather command.
Warp Sign
Next line must be the warp location
Next line can be a permissions group or ‘Everyone’
The last line can be a per use cost
See above for [cost] details.
This sign will warp a player to the warp point. If you do not set a group, the user will be checked for the essentials.warps. permission. Setting the group to ‘Everyone’ or to a group name, will allow the sign to be used without the warp permission, and allows for sign only warps.
Spawnmob Sign
Next line must be the amount of mob to spawn
Next line must be the mob type
The last line can be a per use cost
See above for [cost] details.
This sign will spawn a mob near to the sign.
The user will also need the appropriate spawnmob permission eg: ‘essentials.spawnmob.wolf’
If you don’t give ‘essentials.spawnmob’ they won’t be able to spawn via command.
Enchant Sign
Next line must be the item to enchant. Use ‘*’ or ‘any’ for any.
Next line must be the enchantment to place
The last line can be a per use cost
See above for [cost] details.
This sign will enchant an item.
Gamemode Sign
Next line must be the mode.
Next line can be the cost.
See above for [cost] details.
This sign will set your gamemode.
accepts survival, creative, and adventure.
Info Sign
Next line must be the page or the chapter
Next line can only be a page number, if a chapter was given above.
Last line can be the cost.
See above for [cost] details.
This sign will function just like the /info command.
You do not need ‘essentials.info’ permission node.
This sign is useful for displaying website urls or lists of rules.
Repair Sign
Next line must be either «hand» or «all».
Next line can be a use cost.
See above for [cost] details.
This sign will repair your tools and armor.
Like the /repair command, using ‘all’ will repair all items in your inventory, not just the one being held.
Like the /repair command, this sign will check for command costs, so ‘repair-item’ will be charged for every item in your inventory.
Essentials Eco Signs
These sign types are crucial to any server’s economy. Players can sell their hard-earned blocks for money with trade signs, while buy & sell signs enable a permanent, and infinite selling/buying shop. To help your players, you may consider creating an (infinite stock) buy sign for netherrack(netherstone), glowstone, diamond, or other rare items.
The creation of buy & sell signs are traditionally limited to administrators or moderators, because these are infinite shops. Trade signs require the creator to have the items being sold, while buy & sell signs don’t.
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