Как сделать скос в блендер
Инструмент Bevel (фаска)
В реальном мире, практически, нигде не существует острых углов. Даже лезвие ножа нельзя считать идеально острым. Также множество объектов намерено сглажены, чтобы об них нельзя было порезаться. Поэтому, чтобы добиться более реалистичного вида, часто приходится округляться (создавать фаску) на различных объектах. Для этих целей в blender существует инструмент Bevel. Он очень прост в использовании и позволяет всего в несколько кликов создавать скос в тех местах, в которых необходимо.
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Модификатор Скос (Bevel)
The Bevel modifier bevels the edges of the mesh it is applied to, with some control of how and where the bevel is applied to the mesh.
It is a non-destructive alternative to the Bevel Operation in Edit Mode.
OptionsThe Bevel modifier. Смещение (Offset) Vertices Only the areas near vertices are beveled, the edges remain unchanged. Bevel the edges, creating intersections at vertices. Three cubes with 0.1, 0.3 and 0.5 bevel widths, with Vertices option selected. Defines how Width will be interpreted to determine the amount of bevel. The distance from the new edge to the original. The distance between the two new edges formed by the bevel (or the edges on either side of the bevel if there is more than one segment). Value is the perpendicular distance from the new bevel face to original edge. The percentage of the length of adjacent edge length that the new edges slide along. The exact distance along edges adjacent to the beveled edge. A difference from Offset is visible when the unbeveled edges attached to beveled edges meet at an angle besides a right angle. The size of the bevel effect. See Width Method below. Three Cubes with 0.1, 0.3 and 0.5 bevel widths. Количество сегментов, добавляемых на поверхностях скоса. Метод ограничения (Limit Method) Задает место применения скоса к мешу. Не ограничивает, все грани будут скошены. Only bevels edges whose angle of adjacent face normals plus the defined Angle is less than 180 degrees. Intended to allow you to bevel only the sharp edges of an object without affecting its smooth surfaces. Use each edge’s bevel weight to determine the width of the bevel. When the bevel weight is 0.0, no bevel is applied. See here about adjusting bevel weights. Use weights from a vertex group to determine the width of the bevel. When the vertex weight is 0.0, no bevel is applied. An edge is only beveled if both of its vertices are in the vertex group. See here about adjusting vertex group weights. Inverts the influence of the selected vertex group, meaning that the group now represents vertices that will not be deformed by the modifier. The setting reverses the weight values of the group. Профиль (Profile)SuperellipseCreates a bevel with a uniform concave or convex curve. The shape of the bevel, from concave to convex. It has no effect if Segments is less than 2. Custom ProfileThe custom profile widget. The shape of the miter patterns, from concave to convex. It has no effect if Segments is less than 2. The Miter Shape slider stays active when miters are enabled because it still controls the shape of the miter profiles. This widget allows the creation of a user-defined profile with more complexity than with the single profile parameter. The modal tool allows toggling the custom profile, but the shape of the profile is only editable in the options panel after the operation is confirmed. The profile starts at the bottom right of the widget and ends at the top left, as if it were between two edges meeting at a right angle. Control points are created in the widget and then the path is sampled with the number of segments from the Bevel modifier. The Support Loops and Steps presets are built dynamically depending on the number of segments in the bevel. If the number of segments is changed, the preset will have to be re-applied. Samples will first be added to each control point, then if there are enough samples, they will be divided evenly between the edges. The Sample Straight Edges option toggles whether the samples are added to edges with sharp control points on either side. If there aren’t enough samples to give each edge the same number of samples, they will just be added to the most curved edges, so it is recommended to use at least as many segments as there are control points. ГеометрияA miter is formed when two beveled edges meet at an angle. On the side where the angle is greater than 180 degrees, if any, it is called an outer miter. If it is less than 180 degrees, then it is called an inner miter. The outer and inner miters can each be set to one of these patterns: Edges meet at a sharp point, with no extra vertices introduced on the edges. Edges meet at a sharp point but in addition, two extra vertices are introduced near the point so that the edges and faces at the vertex may be less pinched together than what occurs in the Sharp case. This pattern does makes no sense for inner miters, so it behaves like Arc for them. The Spread slider controls how far the new vertices are from the meeting point. Two vertices are introduced near the meeting point, and a curved arc joins them together. The Spread slider controls how far the new vertices are from the meeting point. The Profile slider controls the shape of the arc.
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