Как сделать скайбокс в unity3d
Скайбокс
Skyboxes are a wrapper around your entire scene that shows what the world looks like beyond your geometry.
Свойства
Свойство: | Функция: |
---|---|
Tint Color | The tint color |
Exposure | Adjusts the brightness of the skybox. |
Rotation | Changes the rotation of the skybox around the positive y axis. |
Front, etc | The textures used for each face of the cube used to store the skybox. Note that it is important to get these textures into the correct slot. |
Детали
Skyboxes are rendered around the whole scene in order to give the impression of complex scenery at the horizon. Internally skyboxes are rendered after all opaque objects; and the mesh used to render them is either a box with six textures, or a tessellated sphere.
To implement a Skybox create a skybox material. Then add it to the scene by using the Window->Lighting menu item and specifying your skybox material as the Skybox on the Scene tab.
Adding the Skybox Component to a Camera is useful if you want to override the default Skybox. E.g. You might have a split screen game using two Cameras, and want the Second camera to use a different Skybox. To add a Skybox Component to a Camera, click to highlight the Camera and go to Component->Rendering->Skybox.
If you want to create a new Skybox, use this guide.
Skyboxes»> One of the default Skyboxes found under Standard Assets->Skyboxes
Using skyboxes
Render pipeline compatibility
Feature | Built-in Render Pipeline | Universal Render Pipeline (URP) | High Definition Render Pipeline (HDRP) |
---|---|---|---|
Skyboxes | Yes (1) | Yes (1) | No (2) |
Notes:
Creating a skybox Material
To create a new skybox Material:
Drawing a skybox in your Scene
This draws the skybox in the background of every Camera A component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
See in Glossary in your Scene. If you instead only want to draw the skybox for a particular Camera, see Drawing a skybox for a particular Camera.
Using a skybox Material for ambient light settings
After you create a skybox Material, Unity can use it to generate ambient lighting in your Scene. To make Unity do this:
You can also specify when Unity updates the ambient lighting. To do this, change the Ambient Mode. The two values are:
Drawing a skybox for a particular Camera
If you only want to draw a skybox in the background of a particular Camera, use the Skybox component. When you attach this component to a GameObject The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary with a Camera, it overrides the skybox that the Camera draws. To attach and set up the Skybox component:
Best Practices
If your Skybox includes a sun, moon, or other light in it, set up a Directional Light that points in the same direction as the light. This makes it appear as though the light in your skybox creates shadows in your Scene. If there are multiple Directional Lights in your Scene, you can choose which Directional Light the Skybox uses. To do this:
If you want to have fog in your Scene, match the fog color to the color of the skybox. This makes the fog blend to the color of the Scene sky. To do this:
Skybox
Skyboxes are a wrapper around your entire scene that shows what the world looks like beyond your geometry.
Properties
Property: | Function: |
---|---|
Tint Color | The tint color |
Exposure | Adjusts the brightness of the skybox. |
Rotation | Changes the rotation of the skybox around the positive y axis. |
Front, etc | The textures used for each face of the cube used to store the skybox. Note that it is important to get these textures into the correct slot. |
Details
Skyboxes are rendered around the whole scene in order to give the impression of complex scenery at the horizon. Internally skyboxes are rendered after all opaque objects; and the mesh used to render them is either a box with six textures, or a tessellated sphere.
To implement a Skybox create a skybox material. Then add it to the scene by using the Window->Lighting menu item and specifying your skybox material as the Skybox on the Scene tab.
Adding the Skybox Component to a Camera is useful if you want to override the default Skybox. E.g. You might have a split screen game using two Cameras, and want the Second camera to use a different Skybox. To add a Skybox Component to a Camera, click to highlight the Camera and go to Component->Rendering->Skybox.
If you want to create a new Skybox, use this guide.
Skybox component reference
The Skybox component overrides the skybox that Cameras A component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
See in Glossary on the same GameObject The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary draw. It gives you control over what skybox a Camera renders and is useful when you have multiple Cameras in your Scene A Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary and want to draw different skyboxes depending on the Camera.
Render pipeline compatibility
Feature | Built-in Render Pipeline | Universal Render Pipeline (URP) | High Definition Render Pipeline (HDRP) |
---|---|---|---|
Skybox component | Yes (1) | Yes (1) | No (2) |
Notes:
Skybox
Skyboxes are a wrapper around your entire scene that shows what the world looks like beyond your geometry.
Properties
Property: | Function: |
---|---|
Tint Color | The tint color |
Exposure | Adjusts the brightness of the skybox. |
Rotation | Changes the rotation of the skybox around the positive y axis. |
Front, etc | The textures used for each face of the cube used to store the skybox. Note that it is important to get these textures into the correct slot. |
Details
Skyboxes are rendered around the whole scene in order to give the impression of complex scenery at the horizon. Internally skyboxes are rendered after all opaque objects; and the mesh used to render them is either a box with six textures, or a tessellated sphere.
To implement a Skybox create a skybox material. Then add it to the scene by using the Window->Lighting menu item and specifying your skybox material as the Skybox on the Scene tab.
Adding the Skybox Component to a Camera is useful if you want to override the default Skybox. E.g. You might have a split screen game using two Cameras, and want the Second camera to use a different Skybox. To add a Skybox Component to a Camera, click to highlight the Camera and go to Component->Rendering->Skybox.
If you want to create a new Skybox, use this guide.